Challenge AI opponents and master the timeless game of strategy
Current Turn:Red Player
AI Difficulty:Medium
Move Count:0
Red Pieces
12
Black Pieces
12
Editor's Review
By Mike Johnson, Backend Engineer | Last Updated: November 10, 2025
Checkers often gets dismissed as "Chess for kids," but that's deeply unfair. Our AI (using Minimax with 5-ply lookahead on Hard mode) will punish any player who doesn't think 3-4 moves ahead. The game was mathematically "solved" in 2007—perfect play by both sides leads to a draw—but reaching that level requires mastery most players never achieve.
What I love about our implementation is the forced jump rule enforcement. New players often miss mandatory captures, but our engine highlights them automatically while still letting you choose which piece to jump with (when multiple options exist). This teaches proper strategy without being hand-holdy.
Strategic depth: King positioning is everything in the endgame. A single king can hold off two enemy pieces if positioned correctly on the long diagonal. Our engine understands these nuances, making Hard mode genuinely challenging for experienced players.
Best for: Quick 10-minute strategy sessions, players who find Chess overwhelming, anyone wanting a pure-tactics game without complicated piece movements.
About Checkers
Checkers (also known as Draughts) is a classic strategy board game for two players that has been enjoyed for thousands of years. Dating back to ancient civilizations, Checkers combines simple rules with deep strategic gameplay, making it accessible to beginners while offering endless complexity for master players.
Our online Checkers game features three AI difficulty levels, allowing you to gradually improve your skills from beginner to expert. Whether you're learning the basics or refining advanced tactics, our intelligent AI opponents provide the perfect challenge at every level.
Why Play Checkers?
Improves Strategic Thinking: Every move requires planning several steps ahead
Enhances Problem-Solving: Multiple paths to victory develop creative thinking
Builds Patience: Success requires careful consideration and timing
Quick to Learn: Simple rules make it easy for anyone to start playing
Endless Replay Value: No two games are ever exactly alike
How to Play Checkers - Complete Rules
Game Setup
Checkers is played on an 8×8 board with 64 squares alternating between light and dark colors. Each player starts with 12 pieces (called "men") placed on the dark squares of the first three rows closest to them. Red always moves first.
Basic Movement Rules
Regular Pieces: Move diagonally forward one square to an adjacent dark square
Capturing (Jumping): If an opponent's piece is diagonally adjacent and the square beyond it is empty, you must jump over it and remove it from the board
Multiple Jumps: If after jumping you can make another jump, you must continue jumping until no more jumps are available
Mandatory Captures: If you can make a capture, you must do so (you cannot make a regular move instead)
King Pieces
When a piece reaches the opposite end of the board (the opponent's back row), it becomes a King and gains special abilities:
Kings can move both forward and backward diagonally
Kings can jump both forward and backward
Kings are indicated by a crown symbol on the piece
A piece that becomes a King ends its turn (even if more jumps are available)
Winning the Game
You win by achieving one of these conditions:
Capture all opponent pieces: Remove all of your opponent's pieces from the board
Block all moves: Your opponent has pieces but cannot make any legal moves
Controls
Desktop: Click on your piece, then click on the destination square
Mobile: Tap on your piece, then tap on the destination square
Valid moves: Available moves are highlighted when you select a piece
Mandatory jumps: If a jump is available, only jump moves will be highlighted
Checkers Strategy Guide
Opening Strategy
The opening moves in Checkers set the foundation for your entire game. Here are key principles:
Control the Center: Pieces in the center have more mobility and tactical options. Try to establish a strong central presence early in the game.
Maintain Formation: Keep your pieces connected and supporting each other. Isolated pieces are vulnerable to attacks
Advance Carefully: Don't rush forward too quickly. Premature advancement can create weaknesses in your position
Develop Both Sides: Don't focus all your pieces on one side of the board. Balanced development provides more options
Avoid Early Exchanges: Unless it gives you a clear advantage, try to develop your position before making captures
Midgame Tactics
The midgame is where tactical battles unfold. Key concepts include:
Force Exchanges When Ahead: If you have more pieces, trading pieces generally increases your advantage. If you're behind, avoid trades and seek counterplay.
Create Two-for-One Opportunities: Position pieces where your opponent must give up two pieces to capture one of yours
Use Kings Effectively: Kings are powerful—use them to control multiple areas and threaten from behind
Build Bridges: Create formations where pieces protect each other while advancing
Control Key Squares: The double corner (back corners) and center squares are strategically important
Watch for Traps: Be aware of sacrifices that might lead to multiple captures
Endgame Mastery
The endgame requires precise calculation and patience:
King vs. Men: Two Kings can usually defeat three or fewer men. Learn basic winning techniques
Opposition: Controlling key squares and maintaining the right piece positions is crucial
The Triangle: In King endgames, triangulation can force your opponent into zugzwang (a position where any move worsens their situation)
Tempo: Sometimes passing a turn would be ideal. Learn to maneuver so your opponent must move first
Draw Recognition: Know when a position is drawn to avoid wasting time in losing endgames
Advanced Concepts
The Bridge Position: This is a defensive formation where two pieces on adjacent diagonals support each other, making it difficult for the opponent to break through.
Sacrifice Tactics: Sometimes giving up a piece creates a winning combination of multiple captures
Zugzwang: Forcing your opponent to make a move that worsens their position
Tempo Play: Maintaining the initiative by forcing your opponent to respond to threats
Backward Moves: Don't always move forward. Sometimes retreating sets up better positions
Parity: In some endgames, having an even or odd number of pieces matters greatly
AI Difficulty Levels
Our Checkers game offers three carefully balanced AI opponents to match your skill level:
🟢 Easy Mode
Perfect for beginners learning the rules and basic tactics. The Easy AI:
Makes random moves with occasional strategic choices
Understands basic rules but doesn't plan ahead
Provides a forgiving learning environment
Ideal for practicing capturing and King promotion
🟡 Medium Mode
Designed for intermediate players developing strategy. The Medium AI:
Uses Minimax algorithm with 3-ply lookahead
Evaluates piece positioning and King value
Recognizes tactical opportunities and threats
Makes strategic decisions about trades and positioning
Suitable for players who understand basic tactics
🔴 Hard Mode
Challenge yourself against an expert-level opponent. The Hard AI:
Uses advanced Minimax with Alpha-Beta pruning (5-ply depth)
Evaluates complex positional factors and material imbalances
Recognizes advanced tactical patterns and combinations
Plans several moves ahead with strategic goals
Plays near-perfect endgames with optimal technique
Designed for experienced players seeking a serious challenge
The History of Checkers
Checkers has one of the longest histories of any board game, with roots stretching back thousands of years:
Ancient Origins (3000 BCE - 500 CE)
Ur (Iraq, circa 3000 BCE): Archaeologists discovered a Checkers-like game in the ancient city of Ur
Egypt (circa 1400 BCE): A game called "Alquerque" was played, which is considered a direct ancestor of Checkers
Ancient Greece & Rome: Various diagonal board games were popular among citizens and soldiers
Medieval Development (500 - 1500 CE)
Southern France (circa 1100): Alquerque was adapted to the chess board, creating "Fierges"
Mandatory Capture Rule: French players introduced the requirement to capture when possible
European Spread: The game quickly spread throughout Europe with regional variations
Modern Era (1500 - Present)
1756: The first book on Checkers strategy was published by mathematician William Payne
1847: The first World Checkers Championship was held
1952: Arthur Samuel began developing one of the first AI game-playing programs using Checkers
1994: The Computer was Checkers program by Jonathan Schaeffer played at world championship level
2007: Checkers was "solved" by computers—with perfect play from both sides, the game is a draw
Checkers Around the World
Different regions have developed their own variations:
American Checkers: 8×8 board, 12 pieces per side (the version on this page)
International Draughts: 10×10 board, 20 pieces per side, Kings can move multiple squares
Russian Draughts: Similar to International but with different capturing rules
Brazilian Draughts: 8×8 board but uses International Draughts capturing rules
Turkish Draughts: Pieces move forward and sideways, not diagonally
Cognitive Benefits of Playing Checkers
Research has shown that playing Checkers regularly provides numerous mental benefits:
Strategic Thinking Development
Checkers requires players to think several moves ahead, considering both their own plans and their opponent's possible responses. This develops:
Long-term planning abilities
Consequence prediction skills
Strategic goal-setting
Risk-reward evaluation
Pattern Recognition
Experienced players recognize common board positions and tactical patterns instantly, which improves:
Visual processing speed
Pattern matching in other contexts
Memory for complex spatial relationships
Rapid situation assessment
Decision-Making Under Pressure
Making good moves when multiple options are available strengthens:
Logical reasoning
Option evaluation
Stress management
Confidence in decision-making
Educational Benefits for Children
Checkers is an excellent educational tool for young learners:
Sportsmanship: Learning to win and lose gracefully
Concentration: Maintaining focus throughout the game
Social Skills: Taking turns and following rules
Competitive Checkers
Tournament Play
Competitive Checkers is governed by international organizations and follows strict rules:
World Checkers/Draughts Federation (WCDF): Organizes world championships
American Checker Federation (ACF): Governs competitive play in the United States
Time Controls: Tournament games use chess clocks, typically 30-60 minutes per player
Opening Restrictions: Some tournaments use "3-move restriction" to prevent memorized draws
Famous Players
Marion Tinsley (1927-1995): Considered the greatest Checkers player ever, lost only 7 games in 45 years
Asa Long (1904-2006): World Champion and innovator of opening theory
Ron King: Modern era champion known for tactical brilliance
Alex Moiseyev: Multiple-time World Champion in American Checkers
Rating Systems
Like chess, competitive Checkers uses rating systems to measure player strength:
Master Level: 2200+ rating
Expert Level: 2000-2199 rating
Advanced Level: 1800-1999 rating
Intermediate Level: 1600-1799 rating
Tips to Improve Your Checkers Game
Study Classic Games: Learn from masters by reviewing famous matches and understanding why certain moves were made.
Practice Endgames: Many games are decided in the endgame. Master key positions like King vs. 3 pieces.
Control the Center: Pieces in the center control more squares and have more tactical opportunities.
Don't Rush to King: Sometimes it's better to maintain position than to rush a piece forward.
Think Like Your Opponent: Before each move, consider what your opponent might do in response.
Learn Opening Principles: Understand the goals of the opening phase: development, control, and piece coordination.
Analyze Your Games: After playing, review your moves to identify mistakes and missed opportunities.
Play Regularly: Consistent practice is the best way to improve. Play against various opponents and difficulty levels.
Checkers vs Other Strategy Games
Checkers vs Chess
Learning Curve: Checkers has simpler rules but deep strategy; Chess has more complex rules and piece types
Game Length: Checkers games typically 20-40 moves; Chess games 40-60 moves
Strategic Depth: Both offer immense strategic depth, though Chess has more possible positions
Accessibility: Checkers is easier for beginners to start playing competitively
Checkers vs Backgammon
Luck Factor: Checkers is pure strategy; Backgammon includes dice rolls
Skill Expression: Both reward strategic thinking, but Checkers is more deterministic
Game Pace: Checkers allows more time for deep thought; Backgammon moves faster
Checkers vs Go
Complexity: Go has vastly more possible positions; Checkers is more tactically focused
Learning Time: Checkers rules can be learned in minutes; Go takes longer to master the basics
Strategic Style: Checkers focuses on tactical calculations; Go emphasizes positional judgment
Frequently Asked Questions
Can you move backward in Checkers?
Regular pieces can only move forward diagonally. However, once a piece becomes a King (by reaching the opponent's back row), it can move both forward and backward diagonally. This increased mobility makes Kings significantly more powerful than regular pieces.
Is jumping mandatory in Checkers?
Yes, in standard Checkers rules, if you can make a capture (jump), you must do so. If multiple captures are available, you can choose which one to make, but you cannot make a non-capturing move when a jump is possible. Additionally, if your jump creates another capture opportunity, you must continue jumping until no more jumps are available.
What happens when a piece becomes a King?
When any piece reaches the opposite end of the board (the back row of your opponent's side), it is immediately crowned and becomes a King. Kings are marked with a crown symbol and gain the ability to move and capture both forward and backward. When a piece becomes a King, that turn ends immediately, even if additional jumps might have been possible.
How do you win at Checkers?
There are two ways to win in Checkers: (1) Capture all of your opponent's pieces, leaving them with none on the board, or (2) Block all of your opponent's pieces so they have no legal moves available. The game is declared a draw if the same position repeats three times or if neither player can force a win (common in certain endgames).
Can a King jump multiple pieces in one turn?
Yes, Kings follow the same jumping rules as regular pieces. If a King makes a jump and another capture is immediately available, it must continue jumping. A King can potentially capture multiple opponent pieces in a single turn through a series of consecutive jumps, as long as each jump lands on an empty square with another opponent piece diagonally adjacent.
What's the best opening move in Checkers?
There isn't a single "best" opening move, as Checkers opening theory is highly developed. However, moves that control the center (like moving pieces from the second row toward the center) are generally considered strong. Advanced players study specific opening systems like the "Old Faithful," "Single Corner," or "Cross" openings. The key is to maintain piece coordination and avoid weakening your position early.