♥️ Hearts Card Game

Avoid hearts and the Queen of Spades - or shoot the moon!

Round: 1/13
Trick: 0/13
You
0
West
0
North
0
East
0

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How to Play Hearts Card Game

🎯 Game Objective

Hearts is a classic trick-taking card game where the goal is to avoid taking points. Each heart is worth 1 point, and the Queen of Spades is worth 13 points. The player with the lowest score at the end wins. However, if you collect ALL 26 points in a single round (all hearts + Queen of Spades), you "shoot the moon" and give 26 points to each opponent instead!

📋 Basic Rules

🔄 Passing Pattern

Round Pass Direction Strategy Tip
1st Pass Left Pass high cards to the player on your left
2nd Pass Right Pass high cards to the player on your right
3rd Pass Across Pass high cards to the player opposite you
4th Hold (No Pass) Play with the cards you're dealt

This 4-round pattern repeats throughout the game.

🎯 Winning Strategies

1. Passing Strategy

What to Pass:

What to Keep:

2. Voiding Suits

One of the most powerful strategies in Hearts is to void a suit (have zero cards in it). Once void, you can dump high hearts or Q♠ when that suit is led. Target voiding clubs or diamonds (no point cards) rather than hearts or spades.

3. Avoiding the Queen of Spades

The Q♠ (worth 13 points) is the most dangerous card. Strategies to avoid it:

4. Controlling Hearts

5. Shooting the Moon

If you collect ALL 26 points (13 hearts + Q♠), you "shoot the moon" and give each opponent 26 points instead of taking them yourself. This is a high-risk, high-reward strategy!

When to Attempt:

How to Execute:

When to Abort: If you realize mid-round that you'll miss even 1 point, immediately switch to minimizing your score. Dumping hearts onto opponents' tricks is better than collecting 20-25 points.

6. Leading Strategy

🧮 Hearts Scoring & Math

Point Values

Shooting the Moon Math

If you collect all 26 points:

Example: Before the round, scores are You: 40, West: 35, North: 50, East: 45. You shoot the moon:

Probability & Card Counting

Tracking Q♠: After passing, pay attention to spades played. If A♠ and K♠ have been played, Q♠ is now "unprotected" and will likely be dumped on someone soon.

Counting Hearts: Track how many hearts have been played. If 10 hearts are gone and you have 2, only 1 more heart is out there - you can safely lead hearts knowing you won't take many more.

🏆 Advanced Tactics

The "Smokeout" Technique

Force out high hearts early by leading low hearts. This makes future heart tricks safer since the dangerous high hearts are gone.

Suit Preference Signals

When dumping on a trick, choose your discard carefully. Discarding a high spade signals you want spades led; discarding hearts signals you're weak in hearts.

Protecting Against Moon Shots

If you suspect an opponent is shooting the moon:

End Game Positioning

When scores are close to 100:

📚 History & Variations

Origins of Hearts

Hearts evolved from the European game "Reversis" in the 1700s, where the goal was reversed - avoid tricks instead of winning them. The modern version with the Queen of Spades penalty was popularized in the United States in the early 1900s.

Microsoft Hearts Legacy

Hearts gained massive popularity after being included in Microsoft Windows (alongside Solitaire, FreeCell, and Minesweeper) starting with Windows 3.1 in 1992. An entire generation learned Hearts through the Windows version!

Common Variations

💡 Common Mistakes to Avoid

  1. Passing Low Cards: Keep your 2s, 3s, 4s - they're your safety net!
  2. Leading Spades Before Q♠ is Gone: You might force it back onto yourself
  3. Taking the First Trick: Winning the first trick (with 2♣) often leads to taking more points
  4. Not Tracking Q♠: Always know if Q♠ has been played or is still lurking
  5. Abandoning a Moon Shot Too Late: If you realize at trick 10 you'll miss a heart, you've wasted opportunities to minimize damage
  6. Ignoring Opponents' Patterns: If West keeps ducking hearts, they might be voided - don't lead hearts!

🎓 Tips for Beginners

Frequently Asked Questions (FAQ)

Q: What does "shooting the moon" mean in Hearts?
A: "Shooting the moon" means collecting ALL 26 points in a single round (all 13 hearts plus the Queen of Spades). When you successfully shoot the moon, you score 0 points and each opponent receives 26 points instead. This is a high-risk, high-reward strategy - if you miss even one point, you could end up with 20-25 points (nearly enough to lose the game). To attempt it, you need: 1) A♠ K♠ Q♠ to safely capture Q♠, 2) High cards in multiple suits to control tricks, 3) Several high hearts. Only attempt when you have a very strong hand!

💬 What Players Are Saying

Hearts has become a favorite among our community. Here's what players love about this game:

"The AI in Hearts is impressively challenging. I've been playing for weeks and still discovering new strategies."

— StrategyExpert

"Hearts rewards careful planning and thinking ahead. It's the perfect game for players who enjoy mental challenges."

— ThinkingGamer

"I appreciate how Hearts teaches strategic thinking without feeling like work. Educational and entertaining!"

— TeacherDad

🎯 Pro Tips from Expert Players

  • Start with fundamentals: Master the basic mechanics before attempting advanced strategies
  • Practice consistency: Regular short sessions build skills faster than occasional long marathons
  • Learn from mistakes: Every loss is an opportunity to identify and fix weak points in your strategy
  • Set incremental goals: Aim for small improvements rather than immediate perfection
  • Take breaks: Step away when frustrated - a fresh perspective often leads to breakthroughs
Q: When can I lead hearts, and what does "hearts broken" mean?
A: You cannot lead hearts at the start of a round. Hearts become "broken" when someone plays a heart on a trick where a different suit was led (because they had no cards in the led suit). Once hearts are broken, anyone can lead hearts on future tricks. Exception: If you only have hearts left in your hand, you can lead hearts even if they're not broken. This rule prevents players from immediately dumping hearts on the first trick.
Q: What cards should I pass, and what should I keep?
A: Always pass: 1) High hearts (A♥, K♥, Q♥) unless you're planning to shoot the moon, 2) Queen of Spades (Q♠) unless you also have A♠ and K♠ to protect it, 3) High cards in suits where you only have 1-2 cards (to void that suit). Always keep: 1) Low cards (2s, 3s, 4s, 5s) - these are your safety net for ducking high cards, 2) Long suits (5+ cards) to maintain control, 3) A♠ and K♠ together if you want to safely take Q♠ early and void spades. The key is to create voids (having zero cards in a suit) so you can dump dangerous cards when that suit is led.
Q: How do I avoid taking the Queen of Spades?
A: The Q♠ is worth 13 points - more than all the hearts combined! To avoid it: 1) Void spades early by playing low spades (2♠, 3♠, 4♠) when spades are led, 2) Never lead medium spades (J♠, 10♠, 9♠) - these can backfire if someone has Q♠, 3) Track high spades - if A♠ and K♠ have been played, Q♠ is "unprotected" and will be dumped soon, 4) Duck under Q♠ - if Q♠ is played on a trick, immediately play your lowest spade. Alternative strategy: If you have A♠, K♠, and Q♠, you can safely take Q♠ with your high cards, then void spades completely. This removes the threat early.
Q: What's the passing pattern and how does it affect strategy?
A: The passing pattern repeats every 4 rounds: 1st round = pass left, 2nd = pass right, 3rd = pass across, 4th = hold (no passing). This affects your strategy because: Pass Left/Right: Risky to pass very high cards since they go to your neighbor who might play them against you quickly. Pass Across: Safest - your opposite player is less likely to immediately play passed cards against you. Hold: Most challenging - you must play with exactly what you're dealt, so manage your hand carefully from the start. Advanced players adjust their passing based on the direction - for example, passing slightly less dangerous cards left/right, and saving your worst cards for the across pass.
Q: How do I know when to stop trying to shoot the moon?
A: Abort your moon shot immediately if: 1) An opponent takes a heart before you do (you can't get all 26 points now), 2) You realize you can't win a crucial trick (e.g., opponent has A♥ and you can't force them to take it), 3) An opponent voids hearts early (they can dump hearts on your tricks, preventing you from collecting them all). Once you abort, switch to damage control: dump your high hearts on opponents' tricks and try to minimize your own score. The key is recognizing the failure point early - if you realize at trick 10 you'll miss a heart, you've wasted opportunities to get rid of dangerous cards. A failed moon shot often results in 15-25 points, which can lose you the game!