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How to Play Hearts Card Game
🎯 Game Objective
Hearts is a classic trick-taking card game where the goal is to avoid taking points. Each heart is worth 1 point, and the Queen of Spades is worth 13 points. The player with the lowest score at the end wins. However, if you collect ALL 26 points in a single round (all hearts + Queen of Spades), you "shoot the moon" and give 26 points to each opponent instead!
📋 Basic Rules
- Players: 4 players (you vs 3 AI opponents)
- Cards: Standard 52-card deck, fully dealt (13 cards per player)
- Passing: Before each hand, pass 3 cards (left/right/across/hold pattern repeats)
- Lead: Player with 2♣ leads the first trick
- Following Suit: You must follow suit if possible; otherwise, play any card
- Winning Tricks: Highest card of the led suit wins (no trump suit)
- Points: Each ♥ = 1 point, Q♠ = 13 points
- Hearts Broken: Cannot lead hearts until hearts are "broken" (played on another suit)
- Game End: First player to 100 points loses; lowest score wins
🔄 Passing Pattern
| Round |
Pass Direction |
Strategy Tip |
| 1st |
Pass Left |
Pass high cards to the player on your left |
| 2nd |
Pass Right |
Pass high cards to the player on your right |
| 3rd |
Pass Across |
Pass high cards to the player opposite you |
| 4th |
Hold (No Pass) |
Play with the cards you're dealt |
This 4-round pattern repeats throughout the game.
🎯 Winning Strategies
1. Passing Strategy
What to Pass:
- High Hearts: A♥, K♥, Q♥ are dangerous - pass them if you can't void hearts
- Queen of Spades: Always pass Q♠ unless you can protect it with A♠ and K♠
- High Cards in Short Suits: If you have only 1-2 cards in a suit, pass the high ones to void that suit
- Dangerous Spades: J♠, 10♠, 9♠ can force you to take Q♠
What to Keep:
- Low Cards: 2s, 3s, 4s, 5s are safe and can duck high cards
- Long Suits: If you have 5+ cards in a suit, keep them to control that suit
- A♠ & K♠: If you have both, you can safely take Q♠ early and void spades
2. Voiding Suits
One of the most powerful strategies in Hearts is to void a suit (have zero cards in it). Once void, you can dump high hearts or Q♠ when that suit is led. Target voiding clubs or diamonds (no point cards) rather than hearts or spades.
3. Avoiding the Queen of Spades
The Q♠ (worth 13 points) is the most dangerous card. Strategies to avoid it:
- Void Spades Early: Play your low spades to get rid of them before Q♠ appears
- Never Lead Medium Spades: Leading J♠, 10♠, or 9♠ can backfire if someone has Q♠
- Count Spades: Track which high spades have been played (A♠, K♠) to know if Q♠ is still out
- Duck Under Q♠: If Q♠ is played, immediately play your lowest spade
4. Controlling Hearts
- Avoid Taking Early Hearts: Taking hearts in the first few tricks commits you to more hearts later
- Lead Low Hearts: When forced to lead hearts, lead your lowest to avoid taking the trick
- Avoid High Hearts: A♥, K♥, Q♥ almost guarantee you'll win unwanted tricks
5. Shooting the Moon
If you collect ALL 26 points (13 hearts + Q♠), you "shoot the moon" and give each opponent 26 points instead of taking them yourself. This is a high-risk, high-reward strategy!
When to Attempt:
- You have A♠, K♠, Q♠ (can safely collect Q♠)
- You have high cards in multiple suits to control tricks
- You have several high hearts (A♥, K♥, Q♥)
- Your opponents appear weak in a suit you dominate
How to Execute:
- Take Q♠ as early as possible (using A♠ or K♠)
- Win tricks with high cards to collect all hearts
- Lead suits where you have the highest cards
- Watch for opponents dumping hearts - if someone has no hearts, abort the moon shot!
When to Abort: If you realize mid-round that you'll miss even 1 point, immediately switch to minimizing your score. Dumping hearts onto opponents' tricks is better than collecting 20-25 points.
6. Leading Strategy
- Lead Low Clubs/Diamonds: Safe suits with no point cards
- Lead High Clubs After Voiding: Force others to follow or dump points
- Never Lead Spades Early: Risk forcing out Q♠ onto yourself
- Lead Short Suits: If you have 1-2 cards left in a suit, lead them to void it
🧮 Hearts Scoring & Math
Point Values
- Each Heart (♥): 1 point
- Queen of Spades (Q♠): 13 points
- All Other Cards: 0 points
- Total per Round: 26 points available
Shooting the Moon Math
If you collect all 26 points:
- Standard Scoring: Each opponent gets +26 points, you get 0
- Alternate Scoring (some variants): Your score is reduced by 26 points (can go negative)
Example: Before the round, scores are You: 40, West: 35, North: 50, East: 45. You shoot the moon:
- After round: You: 40, West: 61, North: 76, East: 71
- You gain a 26-point advantage on each opponent!
Probability & Card Counting
Tracking Q♠: After passing, pay attention to spades played. If A♠ and K♠ have been played, Q♠ is now "unprotected" and will likely be dumped on someone soon.
Counting Hearts: Track how many hearts have been played. If 10 hearts are gone and you have 2, only 1 more heart is out there - you can safely lead hearts knowing you won't take many more.
🏆 Advanced Tactics
The "Smokeout" Technique
Force out high hearts early by leading low hearts. This makes future heart tricks safer since the dangerous high hearts are gone.
Suit Preference Signals
When dumping on a trick, choose your discard carefully. Discarding a high spade signals you want spades led; discarding hearts signals you're weak in hearts.
Protecting Against Moon Shots
If you suspect an opponent is shooting the moon:
- Take a Heart: Intentionally take 1 heart to stop them (even if it costs you 1 point)
- Void Hearts Early: Once void, you can't be forced to take hearts
- Communicate: Dump high hearts on tricks to help other players stop the shooter
End Game Positioning
When scores are close to 100:
- Force Leader to Take Points: Lead suits that force the leader to win tricks
- Risk Moon Shots: If you're far behind, attempting to shoot the moon may be your only chance
- Safe Play: If you're ahead, play conservatively to avoid giving opponents a moon shot
📚 History & Variations
Origins of Hearts
Hearts evolved from the European game "Reversis" in the 1700s, where the goal was reversed - avoid tricks instead of winning them. The modern version with the Queen of Spades penalty was popularized in the United States in the early 1900s.
Microsoft Hearts Legacy
Hearts gained massive popularity after being included in Microsoft Windows (alongside Solitaire, FreeCell, and Minesweeper) starting with Windows 3.1 in 1992. An entire generation learned Hearts through the Windows version!
Common Variations
- Black Maria: British variant where Q♠ is worth 13, but all spades are also worth 1 point each
- Omnibus Hearts: Adds J♦ as a -10 point "bonus" card
- Spot Hearts: Hearts worth their face value (A=14, K=13, Q=12... 2=2)
- Cancellation Hearts: For 6+ players; identical cards played on a trick cancel each other
- Partnership Hearts: 4 players in 2 teams of 2
💡 Common Mistakes to Avoid
- Passing Low Cards: Keep your 2s, 3s, 4s - they're your safety net!
- Leading Spades Before Q♠ is Gone: You might force it back onto yourself
- Taking the First Trick: Winning the first trick (with 2♣) often leads to taking more points
- Not Tracking Q♠: Always know if Q♠ has been played or is still lurking
- Abandoning a Moon Shot Too Late: If you realize at trick 10 you'll miss a heart, you've wasted opportunities to minimize damage
- Ignoring Opponents' Patterns: If West keeps ducking hearts, they might be voided - don't lead hearts!
🎓 Tips for Beginners
- Start Conservative: Your first goal is to avoid all points, not to shoot the moon
- Pass High Hearts: A♥, K♥, Q♥ are almost always safe to pass
- Void Clubs or Diamonds: These suits have no points, so voiding them gives you safe dumps
- Watch the Q♠: Track when Q♠ is played - it's the most important card
- Lead Low: When in doubt, lead your lowest card in a safe suit
- Count to 13: Each suit has 13 cards - track them to know what's left
- Practice Patience: Hearts rewards careful planning over aggressive play